Now you know your way around. Drop your world save and character file into the shelf at the bottom of this page - then every tool below can read them, no re-uploading.
Enshrouded stores every save on your own PC. The exact folder depends on one Steam setting: whether Steam Cloud is enabled for the game.
Open your Steam install folder - usually C:\Program Files (x86)\Steam - then go to userdata\YOUR_STEAM_ID\1203620. The 1203620 is Enshrouded's Steam app ID. With Cloud on, each player on a shared PC gets their own separate save directory.
Saves live in %userprofile%\Saved Games\Enshrouded. With Cloud off on a shared PC, players share the same save data.
There are only two kinds of save data in Enshrouded. A world save holds one world - its buildings, chests, terrain and quest state. You can keep up to 10 local worlds, each in its own set of files. In multiplayer, only the host or dedicated server holds the world file.
A character save is a single file named characters that holds data for all of your characters at once: inventory, skills, level and map exploration. Every player keeps their own character file on their own PC. Characters are never uploaded to a server - only the world is hosted.
Each of the 10 local world slots has a fixed 8-character identifier. Every file belonging to that world starts with its identifier:
3ad85aea3bd85c7d38d857c439d8595736d8549e37d8563134d8517835d8530b32d84e5233d84fe5For each world slot you will see files like 3ad85aea (world save data), 3ad85aea_info (the world name and metadata), 3ad85aea-index (which save copy is live) and 3ad85aea_info-index. Character data uses characters, characters-1 through characters-9, and characters-index.
To protect you from corruption, the game uses a ring of rotating saves. Every few minutes it writes a fresh copy to the next slot in a cycle of 10, numbered 0 to 9. That gives you a rolling window of recent backups to fall back on.
An -index file is a tiny JSON file that records which copy is current. It looks like this:
{ "latest": 1, "time": 1740897203, "deleted": false }
The latest value is the number of the live save. If latest is 1, the file the game is actually loading is 3ad85aea-1.
For a dedicated server, the world files live in the savegame folder inside the server install. If you back up over FTP, set the transfer mode to Binary - transferring saves in ASCII mode corrupts them.
-index file, and check the Date modified on the rotating saves to pick your rollback point.-index file and change latest to the number you want.characters-index instead.-1 or -2 rotation suffix.Most of them are automatic backups. Each world keeps a rotating ring of recent copies, plus tiny index and info files. One world can easily be a dozen files, and you can have ten worlds.
Open the world's -index file. Its latest number tells you which rotating copy is live - for example latest: 4 means the file 3ad85aea-4 is the one the game loads.
You can, but there is little reason to. They are small and they are your safety net if a save corrupts. Never delete the -index file - the game needs it to know which copy to load.
No. The world save and the character save are completely separate. Sending a world file never includes your character - your friend plays it with their own character.
In the savegame folder inside the server install. A server holds only the world, never characters. Stop the server before editing or replacing those files.